#include "heroMiner.h"

USING_NS_CC;

heroMiner::heroMiner(void)
{
}


heroMiner::~heroMiner(void)
{
}

Scene* heroMiner::createScene()
{
	Scene* sc=Scene::create();
	heroMiner* hm=heroMiner::create();

	sc->addChild(hm);

	return sc;
}

bool heroMiner::init()
{
	if (!Layer::init())
	{
		return false;
	}

	Size visibleSize=Director::getInstance()->getVisibleSize();

	

	return true;
}


